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gasm-sdk/debug/regs_linux_riscv64.go
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// Copyright (c) 2026 Petr Balvín <opensource@petrbalvin.org> (https://petrbalvin.org)
// SPDX-License-Identifier: BSD-3-Clause
//go:build linux && riscv64
package debug
// Regs holds the full general-purpose register set of a traced process
// (the Linux riscv64 user_regs_struct layout).
type Regs struct {
PC uint64
Ra uint64 // x1 (return address)
Sp uint64 // x2
Gp uint64 // x3
Tp uint64 // x4
T0 uint64 // x5
T1 uint64 // x6
T2 uint64 // x7
S0 uint64 // x8 (frame pointer)
S1 uint64 // x9
A0 uint64 // x10
A1 uint64 // x11
A2 uint64 // x12
A3 uint64 // x13
A4 uint64 // x14
A5 uint64 // x15
A6 uint64 // x16
A7 uint64 // x17
S2 uint64 // x18
S3 uint64 // x19
S4 uint64 // x20
S5 uint64 // x21
S6 uint64 // x22
S7 uint64 // x23
S8 uint64 // x24
S9 uint64 // x25
S10 uint64 // x26
S11 uint64 // x27
T3 uint64 // x28
T4 uint64 // x29
T5 uint64 // x30
T6 uint64 // x31
}
// GetPC returns the program counter.
func (r *Regs) GetPC() uint64 { return r.PC }
// SetPC sets the program counter.
func (r *Regs) SetPC(pc uint64) { r.PC = pc }
// GetSP returns the stack pointer.
func (r *Regs) GetSP() uint64 { return r.Sp }
// RegValue returns the value of the named register, or false if unknown.
func (r *Regs) RegValue(name string) (uint64, bool) {
switch name {
case "pc":
return r.PC, true
case "ra", "x1":
return r.Ra, true
case "sp", "x2":
return r.Sp, true
case "gp", "x3":
return r.Gp, true
case "tp", "x4":
return r.Tp, true
case "t0", "x5":
return r.T0, true
case "t1", "x6":
return r.T1, true
case "t2", "x7":
return r.T2, true
case "s0", "fp", "x8":
return r.S0, true
case "s1", "x9":
return r.S1, true
case "a0", "x10":
return r.A0, true
case "a1", "x11":
return r.A1, true
case "a2", "x12":
return r.A2, true
case "a3", "x13":
return r.A3, true
case "a4", "x14":
return r.A4, true
case "a5", "x15":
return r.A5, true
case "a6", "x16":
return r.A6, true
case "a7", "x17":
return r.A7, true
case "s2", "x18":
return r.S2, true
case "s3", "x19":
return r.S3, true
case "s4", "x20":
return r.S4, true
case "s5", "x21":
return r.S5, true
case "s6", "x22":
return r.S6, true
case "s7", "x23":
return r.S7, true
case "s8", "x24":
return r.S8, true
case "s9", "x25":
return r.S9, true
case "s10", "x26":
return r.S10, true
case "s11", "x27":
return r.S11, true
case "t3", "x28":
return r.T3, true
case "t4", "x29":
return r.T4, true
case "t5", "x30":
return r.T5, true
case "t6", "x31":
return r.T6, true
default:
return 0, false
}
}
// breakpointInsn is the software breakpoint instruction (EBREAK).
var breakpointInsn = []byte{0x73, 0x00, 0x10, 0x00} // ebreak
// breakpointPCAdjust is how far PC is past the breakpoint instruction after a trap.
const breakpointPCAdjust = 4