fix(asm): resolve negative numeric PC-relative jumps

Assisted-by: GLM 5.3 Flash
This commit is contained in:
2026-09-23 21:02:50 +02:00
parent 8eed54b3da
commit 7b11c62f53
3 changed files with 74 additions and 1 deletions
+17 -1
View File
@@ -543,11 +543,27 @@ func pcJumpOffset(op *ast.Operand) (int, bool) {
// pcJumpTarget resolves a numeric jump at statement index j: N counts the
// instruction statements after the jump itself (N = 0 is the jump's own
// address, the classic park loop), and the target is the start of the Nth
// one. It reports false when the count runs past the end of the function.
// one. A negative N counts the same way backwards, before the jump: the
// exit loops write JMP -3(PC) to land three instructions earlier. Labels
// count not, in either direction. It reports false when the count runs
// past the end of the function, or before its first instruction.
func pcJumpTarget(t *ast.Text, j, n int, pcs []int) (int, bool) {
if n == 0 {
return pcs[j], true
}
if n < 0 {
seen := 0
for k := j - 1; k >= 0; k-- {
if _, ok := t.Body[k].(*ast.Instr); !ok {
continue
}
seen--
if seen == n {
return pcs[k], true
}
}
return 0, false
}
seen := 0
for k := j + 1; k < len(t.Body); k++ {
if _, ok := t.Body[k].(*ast.Instr); !ok {