feat(asm): byte-identical go-flac AVX2 assembly with scalar families and jump relaxation

Assisted-by: Qwen 3.8 Max Preview
This commit is contained in:
2026-07-08 12:51:35 +02:00
parent 39870f91f6
commit a82f575aee
12 changed files with 662 additions and 73 deletions
+31
View File
@@ -133,6 +133,17 @@ var vexTable = map[string]vexSpec{
"VZEROUPPER": {1, 0x77, 0, 0, -1, vexZero},
}
// vexVarShift maps the shift mnemonics to their variable-count opcode — the
// form whose count comes from an XMM register or memory (VPSRLQ X0, Y8, Y8),
// an ordinary NDS encoding rather than the /digit immediate form above.
var vexVarShift = map[string]byte{
"VPSLLD": 0xF2,
"VPSLLQ": 0xF3,
"VPSRAD": 0xE2,
"VPSRLD": 0xD2,
"VPSRLQ": 0xD3,
}
// vexMoveSpec describes a VEX move, which takes different opcodes (and
// sometimes a different VEX.W) per operand direction. The Go assembler
// encodes a vector→vector move with the store-form opcode (reg = source,
@@ -180,6 +191,17 @@ func (e *enc) encodeVex(mnemUpper string, ops []Operand) error {
if ms, ok := vexMoveTable[mnemUpper]; ok {
return e.encodeVexMove(mnemUpper, ms, ops)
}
// The shifts come in two shapes under one mnemonic: an immediate count
// ($imm, src, dst) and a variable count in an XMM register or memory
// (count, src, dst), the latter an ordinary NDS form.
if op, ok := vexVarShift[mnemUpper]; ok && len(ops) == 3 {
if _, isImm := ops[0].(Imm); !isImm {
if !vecOrMem(ops[0]) {
return fmt.Errorf("%s: shift count must be an immediate, a vector register or memory", mnemUpper)
}
return e.encodeVexNDS3(vexSpec{mapSel: 1, opcode: op, pp: 1, opdigit: -1, form: vexNDS3}, ops)
}
}
spec := vexTable[mnemUpper]
switch spec.form {
case vexNDS3:
@@ -483,6 +505,15 @@ func vecReg(op Operand) (Reg, bool) {
return r, ok && r.isVec()
}
// vecOrMem reports whether op is a vector register or a memory reference.
func vecOrMem(op Operand) bool {
if _, ok := op.(Mem); ok {
return true
}
r, ok := op.(Reg)
return ok && r.isVec()
}
// validMoveOther reports whether the non-vector operand of a move is
// acceptable: memory always is, a GPR only for VMOVD/VMOVQ.
func validMoveOther(ms vexMoveSpec, op Operand) bool {