docs: document watchpoint slot tracking and update debugger commands
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@@ -25,12 +25,34 @@ const (
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WatchRead WatchpointType = 3 // trigger on read or write
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)
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// FindFreeWatchpointSlot returns the index of the first free watchpoint slot
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// (0-3), or -1 if all four hardware watchpoints are in use.
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func (s *Session) FindFreeWatchpointSlot() int {
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for i := 0; i < 4; i++ {
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if !s.wpSlots[i] {
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return i
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}
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}
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return -1
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}
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// IsWatchpointSlotUsed reports whether slot (0-3) currently holds a watchpoint.
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func (s *Session) IsWatchpointSlotUsed(slot int) bool {
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if slot < 0 || slot > 3 {
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return false
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}
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return s.wpSlots[slot]
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}
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// SetWatchpoint installs a hardware watchpoint on the given address.
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// slot is 0-3 (four hardware watchpoints available).
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// slot is 0-3 (four hardware watchpoints available); the slot must be free.
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func (s *Session) SetWatchpoint(slot int, addr uint64, typ WatchpointType, size int) error {
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if slot < 0 || slot > 3 {
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return fmt.Errorf("debug: watchpoint slot must be 0-3")
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}
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if s.wpSlots[slot] {
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return fmt.Errorf("debug: watchpoint slot %d already in use", slot)
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}
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// Determine the length encoding.
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var lenBits uint64
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@@ -82,6 +104,7 @@ func (s *Session) SetWatchpoint(slot int, addr uint64, typ WatchpointType, size
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if err := ptracePokeUser(s.pid, 0x38, dr7); err != nil {
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return fmt.Errorf("debug: set DR7: %w", err)
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}
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s.wpSlots[slot] = true
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return nil
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}
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@@ -90,20 +113,29 @@ func (s *Session) ClearWatchpoint(slot int) error {
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if slot < 0 || slot > 3 {
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return fmt.Errorf("debug: watchpoint slot must be 0-3")
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}
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if !s.wpSlots[slot] {
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return fmt.Errorf("debug: watchpoint slot %d is not in use", slot)
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}
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// Read DR7, clear the enable bit for this slot.
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dr7, err := ptracePeekUser(s.pid, 0x38)
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if err != nil {
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return err
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}
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dr7 &^= uint64(1) << (2 * slot) // disable
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return ptracePokeUser(s.pid, 0x38, dr7)
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if err := ptracePokeUser(s.pid, 0x38, dr7); err != nil {
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return err
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}
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s.wpSlots[slot] = false
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return nil
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}
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// ClearAllWatchpoints removes all hardware watchpoints.
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func (s *Session) ClearAllWatchpoints() error {
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for slot := 0; slot < 4; slot++ {
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if err := s.ClearWatchpoint(slot); err != nil {
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return err
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if s.wpSlots[slot] {
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if err := s.ClearWatchpoint(slot); err != nil {
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return err
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}
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}
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}
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return nil
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