fix(decode): overflow-check uint and float32 destinations

Assisted-by: GLM 5.3
This commit is contained in:
2026-09-17 23:10:24 +02:00
parent 30b28fe7fc
commit c485aab227
4 changed files with 51 additions and 18 deletions
+27
View File
@@ -223,6 +223,33 @@ func TestUnmarshalIntToUint64FitsMaxInt64(t *testing.T) {
}
}
func TestUnmarshalFloat32Overflow(t *testing.T) {
// A finite float64 beyond the float32 range must not decode silently as
// an infinity.
type C struct {
X float32 `toml:"x"`
}
var c C
err := Unmarshal([]byte("x = 1e300\n"), &c)
if err == nil {
t.Fatal("expected overflow error for float32")
}
if !strings.Contains(err.Error(), "overflow") {
t.Errorf("err = %v, want substring 'overflow'", err.Error())
}
// Infinities themselves pass through, and in-range values are untouched.
var ok C
if err := Unmarshal([]byte("x = inf\n"), &ok); err != nil {
t.Fatalf("inf should decode into float32, got %v", err)
}
if !math.IsInf(float64(ok.X), 1) {
t.Errorf("X = %v, want +Inf", ok.X)
}
if err := Unmarshal([]byte("x = 1.5\n"), &ok); err != nil || ok.X != 1.5 {
t.Fatalf("1.5 should decode into float32, got %v (X=%v)", err, ok.X)
}
}
func TestUnmarshalNegativeIntToUint(t *testing.T) {
type C struct {
X uint8 `toml:"x"`