feat: initial release
Assisted-by: GLM 5.3 Flash
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// Copyright (c) 2026 Petr Balvín <opensource@petrbalvin.org> (https://petrbalvin.org)
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// SPDX-License-Identifier: MIT
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// Package engine hosts the private machinery shared by the tensor
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// packages: the parallel scheduling primitive, the worker-count policy
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// and pooled scratch buffers. It is under internal/: the compiler
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// keeps it invisible outside this module.
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package engine
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import (
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"runtime"
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"sync"
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)
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var (
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mu sync.RWMutex
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numWorkers = runtime.NumCPU()
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)
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// SetNumWorkers sets the number of goroutines the parallel kernels may
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// use and returns the previous value. Values below 1 reset to NumCPU.
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func SetNumWorkers(n int) int {
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mu.Lock()
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defer mu.Unlock()
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prev := numWorkers
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if n < 1 {
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n = runtime.NumCPU()
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}
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numWorkers = n
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return prev
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}
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// NumWorkers returns the current worker count.
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func NumWorkers() int {
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mu.RLock()
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defer mu.RUnlock()
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return numWorkers
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}
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// WorkersFor returns the number of goroutines to use for a workload of
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// n independent items, bounded by both the worker count and n.
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func WorkersFor(n int) int { return max(min(NumWorkers(), n), 1) }
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// Parallel splits the [0, n) index range into chunks and runs fn on
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// each chunk in its own goroutine. Fixed chunk size, no per-item
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// channel traffic; every chunk owns a disjoint slice of the output, so
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// kernels need no locks. A workload the worker policy collapses to a
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// single worker (n of 1, or the worker count pinned to 1) runs inline
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// on the calling goroutine; any other workload spawns one goroutine
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// per worker, so use ParallelMin for a real per-worker floor.
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func Parallel(n int, fn func(start, end int)) { ParallelMin(n, 1, fn) }
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// ParallelMin splits the [0, n) index range into chunks and runs fn on
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// each chunk in its own goroutine, exactly like Parallel, with one
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// extra constraint: while the per-worker chunk would fall below
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// minPerWorker, fn runs whole as fn(0, n) on the calling goroutine. A
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// worker whose chunk is below the floor costs more to create and
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// schedule than the work it carries, so parallelising that workload
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// only adds latency; the caller's goroutine is already warm and pays
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// nothing to start. Chunk boundaries and the worker choice are
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// computed exactly as Parallel computes them, so minPerWorker values
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// below 2 reproduce Parallel bit for bit.
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func ParallelMin(n, minPerWorker int, fn func(start, end int)) {
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w := WorkersFor(n)
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if w == 1 {
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fn(0, n)
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return
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}
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chunk := (n + w - 1) / w
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if chunk < minPerWorker {
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fn(0, n)
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return
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}
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var wg sync.WaitGroup
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for start := 0; start < n; start += chunk {
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end := min(start+chunk, n)
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wg.Go(func() {
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fn(start, end)
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})
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}
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wg.Wait()
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}
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var float64Pool = sync.Pool{New: func() any { return make([]float64, 0, 1024) }}
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// maxPooledFloat64 caps what the scratch pool keeps. A pooled buffer is
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// retained per processor until the next garbage collection, so a kernel
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// that borrows hundreds of megabytes would pin that much memory times
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// the processor count. Buffers above the cap are dropped on return and
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// re-allocated by the next borrower, one allocation per deep chunk;
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// every buffer at or below it still round-trips.
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const maxPooledFloat64 = 1 << 20 // elements, 8 MiB
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// keepPooled reports whether a returned buffer of the given capacity is
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// worth retaining.
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func keepPooled(capacity int) bool { return capacity <= maxPooledFloat64 }
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// GetFloat64Buf borrows a float64 buffer of exactly n elements with
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// capacity for at least that many. The buffer may be recycled from an
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// earlier borrower, so it is cleared before it leaves the pool: every
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// slot arrives zero and stays zero until the borrower writes it. That
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// makes accumulation kernels safe by construction: stale sums can
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// never leak into a result, whichever path the buffer took through the
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// pool or the garbage collector.
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func GetFloat64Buf(n int) []float64 {
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b := float64Pool.Get().([]float64)
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if cap(b) < n {
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return make([]float64, n) // freshly allocated: already zero
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}
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b = b[:n]
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clear(b) // pooled buffers come back dirty; never hand that on
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return b
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}
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// PutFloat64Buf returns a borrowed buffer. The backing array is offered
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// to the next caller, although sync.Pool may drop it at any garbage
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// collection; reuse is opportunistic, never guaranteed. A buffer larger
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// than maxPooledFloat64 is dropped outright so that one deep kernel
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// cannot pin its scratch memory on every processor.
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func PutFloat64Buf(b []float64) {
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if !keepPooled(cap(b)) {
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return
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}
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float64Pool.Put(b[:0])
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}
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