fix(disasm): render amd64 in the toolchain's Go syntax
Assisted-by: GLM 5.3 Flash
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@@ -70,7 +70,7 @@ func Decode(a arch.Arch, code []byte, addr uint64) (Instruction, error) {
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if err != nil {
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return Instruction{Addr: addr, Text: "???", Len: 1}, nil
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}
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return Instruction{Addr: addr, Text: x86asm.IntelSyntax(inst, addr, nil), Len: inst.Len}, nil
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return Instruction{Addr: addr, Text: x86asm.GoSyntax(inst, addr, nil), Len: inst.Len}, nil
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}
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}
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@@ -20,8 +20,8 @@ func TestDecodeKnownBytes(t *testing.T) {
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text string
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want int
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}{
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{arch.AMD64, []byte{0x55}, "push rbp", 1},
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{arch.AMD64, []byte{0x48, 0x89, 0xE5}, "mov rbp, rsp", 3},
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{arch.AMD64, []byte{0x55}, "PUSHQ BP", 1},
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{arch.AMD64, []byte{0x48, 0x89, 0xE5}, "MOVQ SP, BP", 3},
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{arch.ARM64, []byte{0xc0, 0x03, 0x5f, 0xd6}, "RET", 4},
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{arch.RISCV, []byte{0x67, 0x80, 0x00, 0x00}, "RET", 4},
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{arch.LOONG64, []byte{0x20, 0x00, 0x00, 0x4c}, "RET", 4},
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