feat: full NFSv4.2 server and client in pure Go
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Assisted-by: GLM 5.3 Flash
This commit is contained in:
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// Copyright (c) 2026 Petr Balvín <opensource@petrbalvin.org> (https://petrbalvin.org)
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// SPDX-License-Identifier: MIT
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// The byte range locking layer of RFC 8881 sections 15.10 to 15.13 and
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// 18.11 to 18.13: LOCK, LOCKT and LOCKU with their share of unions.
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package nfs4
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import (
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"sourcedock.dev/petrbalvin/nfs/internal/xdr"
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)
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// Lock types of the nfs_lock_type4 enum.
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const (
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LockTypeRead = 1
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LockTypeWrite = 2
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)
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// AppendLockArgsNew encodes the LOCK4args for the first LOCK of a new
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// lock owner: the locker union carries the open stateid the lock hangs
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// from and the identity of the lock owner.
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func AppendLockArgsNew(b []byte, openStateid Stateid, lockClientid uint64, lockOwner []byte, lockType uint32, reclaim bool, offset, length uint64) []byte {
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b = xdr.AppendUint32(b, OpLock)
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b = xdr.AppendUint32(b, lockType)
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b = xdr.AppendBool(b, reclaim)
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b = xdr.AppendUint64(b, offset)
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b = xdr.AppendUint64(b, length)
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b = xdr.AppendBool(b, true) // new_lock_owner
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b = xdr.AppendUint32(b, 0) // open_seqid, deprecated
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b = openStateid.Append(b)
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b = xdr.AppendUint32(b, 0) // lock_seqid, deprecated
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b = xdr.AppendUint64(b, lockClientid)
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return xdr.AppendVarOpaque(b, lockOwner)
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}
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// AppendLockArgsExisting encodes the LOCK4args for a lock owner that
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// already holds a lock stateid.
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func AppendLockArgsExisting(b []byte, lockStateid Stateid, lockType uint32, offset, length uint64) []byte {
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b = xdr.AppendUint32(b, OpLock)
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b = xdr.AppendUint32(b, lockType)
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b = xdr.AppendBool(b, reclaimMarker)
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b = xdr.AppendUint64(b, offset)
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b = xdr.AppendUint64(b, length)
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b = xdr.AppendBool(b, false) // not a new lock owner
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b = lockStateid.Append(b)
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return xdr.AppendUint32(b, 0) // lock_seqid, deprecated
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}
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// reclaimMarker keeps the bool arguments of the locker union readable.
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const reclaimMarker = false
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// AppendLockuArgs encodes the LOCKU argop: the release of one range of a
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// lock stateid.
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func AppendLockuArgs(b []byte, lockStateid Stateid, offset, length uint64) []byte {
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b = xdr.AppendUint32(b, OpLocku)
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b = xdr.AppendUint32(b, LockTypeWrite) // the standard echoes a type; the stateid rules
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b = xdr.AppendUint32(b, 0) // seqid, deprecated
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b = lockStateid.Append(b)
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b = xdr.AppendUint64(b, offset)
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return xdr.AppendUint64(b, length)
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}
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// AppendLocktArgs encodes the LOCKT argop: a probe whether a lock of the
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// type over the range would conflict, for the named owner.
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func AppendLocktArgs(b []byte, lockType uint32, offset, length uint64, clientid uint64, owner []byte) []byte {
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b = xdr.AppendUint32(b, OpLockt)
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b = xdr.AppendUint32(b, lockType)
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b = xdr.AppendUint64(b, offset)
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b = xdr.AppendUint64(b, length)
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b = xdr.AppendUint64(b, clientid)
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return xdr.AppendVarOpaque(b, owner)
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}
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// AppendLockRes encodes a successful LOCK4res: the lock stateid.
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func AppendLockRes(b []byte, stateid Stateid) []byte {
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return stateid.Append(b)
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}
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// AppendLockuRes encodes a successful LOCKU4res: the lock stateid, with
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// its sequence bumped.
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func AppendLockuRes(b []byte, stateid Stateid) []byte {
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return stateid.Append(b)
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}
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// AppendLocktResOK appends a LOCKT result for the OK status, which carries
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// nothing: no conflict was found.
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func AppendLocktResOK(b []byte) []byte {
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return b
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}
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// AppendLocktResDenied appends a LOCKT result body for the DENIED status:
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// the conflicting lock, with its holder.
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func AppendLocktResDenied(b []byte, offset, length uint64, lockType uint32, clientid uint64, owner []byte) []byte {
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b = xdr.AppendUint64(b, offset)
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b = xdr.AppendUint64(b, length)
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b = xdr.AppendUint32(b, lockType)
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b = xdr.AppendUint64(b, clientid)
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return xdr.AppendVarOpaque(b, owner)
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}
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// A LockDenied is the conflicting lock a LOCKT answers.
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type LockDenied struct {
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Offset uint64
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Length uint64
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LockType uint32
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ClientID uint64
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Owner []byte
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}
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// DecodeLocktResBody decodes a LOCKT body. On the DENIED status it returns
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// the conflicting lock; on OK the body is empty.
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func DecodeLocktResBody(status uint32, body []byte) (LockDenied, error) {
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if status != ErrDenied {
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return LockDenied{}, nil
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}
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d := xdr.NewDecoder(body)
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var denied LockDenied
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var err error
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if denied.Offset, err = d.Uint64(); err != nil {
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return denied, err
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}
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if denied.Length, err = d.Uint64(); err != nil {
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return denied, err
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}
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if denied.LockType, err = d.Uint32(); err != nil {
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return denied, err
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}
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if denied.ClientID, err = d.Uint64(); err != nil {
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return denied, err
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}
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denied.Owner, err = d.VarOpaque()
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return denied, err
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}
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// resBodyLenLockt measures the LOCKT body: empty on OK, a full LOCK4denied
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// on DENIED.
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func resBodyLenLockt(status uint32, body []byte) (int, error) {
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if status != ErrDenied {
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return 0, nil
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}
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d := xdr.NewDecoder(body)
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if _, err := d.Uint64(); err != nil {
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return 0, err
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}
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if _, err := d.Uint64(); err != nil {
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return 0, err
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}
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if _, err := d.Uint32(); err != nil {
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return 0, err
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}
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if _, err := d.Uint64(); err != nil {
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return 0, err
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}
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if _, err := d.VarOpaque(); err != nil {
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return 0, err
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}
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return len(body) - d.Remaining(), nil
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}
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